Deals steady damage from afar. Doesn't have much armor, but can electrocute nearby attackers to keep them at bay.
Range: 10 , Attack Speed: 0.85s , Physical Damage: 100%
Long range attack
Impact Radius: 2.5 , Duration: 1.2s , Hit Rate: 0.25s , Cooldown: 8s , Energy Damage: 28%
Lightning arcs around the bot repeatedly dealing damage to nearby bots
Range: 10 , Cooldown: 12s , Physical Damage: 417% , Knockback: Small
Deals very heavy damage to a single target
AI Level 1 (500xp)
|A: Range Extender||B: Overdrive|
|Blaster range increased by 20%||Blaster damage increased by 25% but range decreased by 20%|
AI Level 2 (2000xp)
|A: Critical Strikes||B: Fortitude|
|Attacks have 20% critical chance (critical hits deals double damage)||Health increased by 20%|
AI Level 3 (5000xp)
|A: Damage Boost||B: Energy Recycling|
|Blaster damage increased by 20%||Recharges railgun by 35% if it finishes an enemy|
AI Level 4 (14000xp)
|Electric field damage increased by 40%|
AI Level 5 (30000xp)
|A: Improved Defences||B: Locked and Loaded|
|Electric field cooldown reduced by 25%||Railgun starts 50% charged|
While there are other snipers that have better DPS than Longshot on paper, they are far more easily countered than Longshot. Longshot has very consistent damage and a failsafe ability to buy itself some time when enemies get close. A very safe pick that can easily find a great spot in any team composition. Tier S.
A must use in the early game Equip with Crit Boosters to maximize effect for it’s AI ““Critical strikes””.
Contributors: Hex, Soft, caique concê