The Winter holidays have descended upon Botworld, with snowball fights breaking out amongst bandits and botmasters alike! Unwrap your present under the stra-topped tree in Scavenger’s Landing to find your warm winter hat, and ready your snowbal throwing arm!
Calling all keyboard jockeys! The time to crack open the circuits and CPUs of every bot and ancient ruin has arrived. Prove to Hack she’s not the only one who deserves the name by hacking enemy bots to make them do your bidding, or disabling them entirely with your botpack’s gadgets.
We’ve missed a couple updates & news, including the following:
Comet: first legendary bot, winner of the Community Bot contest!
FeatherWeight: “Participate in our new event, the Community Bot Event! For the first time ever in Botworld Adventure, the community will partake in creating a new bot. To participate, you can send your bot’s concept art & ability suggestions on your own or you can team up with a fellow player where one of you can focus on creating the concept art and the other can work on ability suggestions.
Each winner or winners will receive 1,000 Gems. You will also be the first to receive the bot and have a choice in selecting a design from the options we provide you that are similar to your concept.”
We, Beat Burger & Friends, are most excited to present to you the brand new and shiny: Botworld Adventure community Wiki
It’s been a project running strong for the last 10 days or so, and today we believe it is ready enough to present it to you! It is ready, but far from complete! Many (most?) of the pages are shadows of what we want them to be, created as placeholder so we can fill them up together over the weeks to come.
We have some very nice and rich ones already though!
We very much hope you like it, where it can go, and hopefully send us some stuff that you noticed is still missing and you have the info.
The event is called Teddies of Scrapyard and your goal is to find all of the hidden teddy bears in the Scrapyard Danger Zone! This event begins now and ends on January 3rd, 2022. You can submit your video until that date. Official link
Auto turrets and aggressive plant traps now drop a piece of scrap when you disable them.
Fixed: not enough mystery points of interest were spawning in Scrap Yard Danger Zone.
Fixed: various colliders in the wilds.
Hornet’s health increased.
Frosty’s Ice Shards AI upgrade improved from 20% to 25%, Energy Shielding AI upgrade improved from 25% to 35%, Cold and Defenceless AI upgrade improved from 15% to 20%. Cold Snap stun duration increased from 3s to 3.5s.
Meet our latest friend, Gusto. This new Support Bot will be joining Botworld Adventure this month! This timid bot throws its allies into the fray and has a passion for bowling.
Halo’s health increased slightly. Halo’s Shield Bubble and Boost Bubble now travel 66% faster than before, and Halo now aims the bubbles at where the target is rather than where it thinks the target will be. Halo’s Pop damage and rate of fire both slightly increased.
Icicool now does energy damage instead of physical damage.
Pluggie’s health and Chain Lightning damage slightly reduced.
Hey Botmasters, meet our latest friend, Tether. This new Support Bot will be joining Botworld Adventure this week! It digs its cables into the ground to grab enemies from afar and hold them in place. It sure isn’t afraid to get its hands dirty.
We wanted to share with you how our latest bot looks like. Welcome Halo, a new Support Bot that will be joining Botworld Adventure this October 2nd! We will fully reveal this bot in action and demonstrate its abilities in battles
Manual save button added to settings menu (game still saves periodically).
Bandits of different species now have bots and abilities that they favour using.
Squad Cup now awards chests after every winning battle.
Shards can no longer be found in non-heroic danger zones.
Fixed bug where game could freeze between rounds in multi-agent battles.
Fork’s Backstab was doing more damage than intended, so this has been fixed. To make up for this, its Backstab cooldown has been slightly reduced and its Poison Strike damage slightly increased.
Vivid Valley plants can now be disabled.
Snowball turrets in the Frozen Wastes now shoot less frequently.
Recruit results pop-up now shows more info about the job they succeeded or failed at.
World map: added a pulsing marker for player location and faded out labels for zones that have not been unlocked yet.
Added a few cinematic camera moves to Scavenger’s Landing.
Player can now die in the open world while invisible without freezing the game.
Fixed loadout tabs breaking when accessed via an empty gadget slot.
Fixed health bar dropping down in danger zones before fights.
Fixed invisible wall in the Parched Sea.
Auto-battle can be enabled and disabled from the settings menu.
Fixed bug causing game to get stuck on load screen.
Snakes now move more snake-like.
Simplified Squad Cup brackets screen.
You can now open the gadgets tab in the loadout menu even if you have no gadgets in your inventory.
Enemies can no longer see Invisible player after defeating a recruit.
Enemies no longer start fighting recruits before they’ve landed.
Fixed pathfinding in various locations.
Fixed glitches when running back and forth through the gate on Starting Island.
Fixed incorrect recruit name sometimes appearing on the warning pop-up.
Pirate Cannons no longer shoot at enemies directly below them.
Energy Cannons less likely to try shooting through mountains.
Grapple Cannons no longer shoot when the player is very close.
Fixed bug where a battle could get stuck at the end of a round with Auto-battle enabled.
Fixed a Virus AI upgrade not working as intended.
Recruit job levels are now much more accurate, and job success rates should be higher on average than what they were before.
Pluggie damage dropoff now works as intended.
Fixed bug when returning to town after losing to the first Arena Boss.
Critters no longer attack you when you use the Invisibility gadget during their attack.
Max Level bots no longer show upgrade ingredient slots in the Robopedia.
Character Makeover menu improved. Confirm and Cancel buttons have been added and you cannot pay for a makeover without making changes.
Defeating enemies with gadgets should now count towards contracts.
Characters in the wilds that want to talk to the player will no longer be affected by environmental damage.
Zap Tower: Botpack power cost has been increased from 5 to 6 and the attack rate has been reduced (but the overall damage is roughly the same). Zap Tower was a little too strong, and it was too easy to permanently stun whole groups of enemy bots.
Icicool: Movement speed and health both increased slightly.