Recruits, how do they work ? They’re the most useful tool you have in Botworld Adventure once you know how to handle them: with love, care, and watchful supervision.
Unlocked at Boat lvl 7, you can change their bots, abilities and boosters.
Make good use of it?
Every recruit fight is simulated, so synergies (bots+abilities+boosters) matter. A good recruit can punch above its weight.
You won’t win that one alone!
Distribute your high lvl bots for each recruit to make them equal to enemies
6 bots from you and your recruits fight 6 bots from opponents to define who will win. In tie breaker there will be bots with larger number of remaining health.
Important revenue stream, some pretty neat rares & epics, and sometimes the easier way to get some annoying Boat mats
Recruits is the best way to get coins. There’s a lots of job where you can earn 100, 600 or even 2000 if you enough lucky.
Jobs options reset every 6h
Full Jobs list
if you’re waiting for Uberbot, try and pick short jobs so you know you’ll have a chance to pick Uberbot at every reset
1 recruit = 1 less fight. Neat for Bosses/Megas !
That’s not your job, let them do it for you!
But make sure you tanking damage from energy guns, or your recruit protection will be way weaker.
Recruits are dumb. It’s less about giving them a powerful comp, than it is about giving them tools they won’t hurt themselves with.
Don’t think can this bot/ability do good with this recruit? but rather can my recruit use this bot/ability so poorly it doesn’t even help it win a fight ?
You’ll see a recruit place a Mort in melee range of a bot, or fail to protect Mort if it’s too close. Placing Scatter or Brute too far away from the fight achieve the same result of doing absolutely nothing.
Any bot that needs a combo or some kind of help from the player (placement, supporting bots or abilities, etc) will do poorly in the hand of a recruit
On the other hand, bots like Rocketeer and Dune Bug are very self-reliant bots, as most Evaders and Splashers (veto Mort) tend to be. Their reliable damage, mobility, and effectiveness in hands-off situations lend them to be more beneficial for recruits to pilot.
The same reasoning applies, give them abilities that require anything like planning ahead and watch them fail miserably.
All of a sudden the fight is 3 bots + botpack (the opponent) vs2 bots + no botpack (your recruit). Not great.
The best way to figure out what works and what doesn’t for a recruit comps, is simply to just go and spectate it in action. Either:
The recruits/autobattle AI clearly has favorite bots/abilities and its own priority rules. AI LOVES to use Hyperdrain, even if ult is on 1% charged.